Creating Gravity
Creating Gravity
HYPER SCAPE
HYPER SCAPE
Netflix THE WITCHER | VFX Showreel | Platige
Netflix THE WITCHER | VFX Showreel | Platige
FX Reel 2018
FX Reel 2018
SCAVENGERS
SCAVENGERS
FOR HONOR Marching Fire - Dust/Fire/Smoke FX
FOR HONOR Marching Fire - Dust/Fire/Smoke FX
SKULL & BONES  - Foam/Rain/Mist FX
SKULL & BONES - Foam/Rain/Mist FX
TOTAL WAR: Three Kingdoms - torch/cloud/dust fx
TOTAL WAR: Three Kingdoms - torch/cloud/dust fx
WARKA Storm Breakdown - Tornado FX
WARKA Storm Breakdown - Tornado FX
NISSAN X-trail - cloud/smoke elements
NISSAN X-trail - cloud/smoke elements
Coast
Coast
The Launch - Houdini Pyro/Redshift volume GPU rendering study
The Launch - Houdini Pyro/Redshift volume GPU rendering study
Houdini pyro colored smoke
Houdini pyro colored smoke
Large scale explosion R&D / FumeFX shader vs VrayVolumeGrid
Large scale explosion R&D / FumeFX shader vs VrayVolumeGrid
Dust storm / large scale atmospherics R&D
Dust storm / large scale atmospherics R&D
Burning and crumbling RnD
Burning and crumbling RnD
Overgrown - environment shot with breakdown
Overgrown - environment shot with breakdown
Explosions R&D FumeFX vs Phoenix FD
Explosions R&D FumeFX vs Phoenix FD
PGE Eyebright (Christmas version)
PGE Eyebright (Christmas version)
Fiery spiral R&D
Fiery spiral R&D
Water shockwave
Water shockwave
Comet R&D
Comet R&D
Pyralgina - Ból (Pain) shatter
Pyralgina - Ból (Pain) shatter
Samsung Galaxy Tab
Samsung Galaxy Tab
Creating GravityResponsibilities: All aspects
HYPER SCAPE
Netflix THE WITCHER | VFX Showreel | Platige
FX Reel 2018
SCAVENGERS
FOR HONOR Marching Fire - Dust/Fire/Smoke FX
SKULL & BONES - Foam/Rain/Mist FX
TOTAL WAR: Three Kingdoms - torch/cloud/dust fx
WARKA Storm Breakdown - Tornado FX
NISSAN X-trail - cloud/smoke elements
Coast
The Launch - Houdini Pyro/Redshift volume GPU rendering study
Houdini pyro colored smoke
Large scale explosion R&D / FumeFX shader vs VrayVolumeGrid
Dust storm / large scale atmospherics R&D
Burning and crumbling RnD
Overgrown - environment shot with breakdown
Explosions R&D FumeFX vs Phoenix FD
PGE Eyebright (Christmas version)
Fiery spiral R&DSharing a little concept:Goal was to have fume simulate within boundries of a spline/path without smoke and fire going in every direction. Control is the name of the game here. I was told Houdini's Pyro can do stuff like that, so when I discovered Stoke by Thinkbox Software with it's ability to create custom velocity fields, and learned how it can affect fume - I was hooked.Either I don't realize it or not many people seem to be experimenting with stuff like that. Thats why I have included a little breakdown of the setup. Hopefully it will help or inspire some of you. As we know: control over effect is single most important thing you need to have in production environment :)
Water shockwave
Comet R&D
Pyralgina - Ból (Pain) shatter
Samsung Galaxy Tab
info
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